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Meander

Draw one path through every cell, meeting the numbers in order.

How to play

  1. Draw a single continuous line from 1 to the highest number, moving up, down, left or right — never diagonally.
  2. The path must enter every cell exactly once: none skipped, none reused.
  3. Meet the numbers in order — 1, then 2, then 3 — and finish on the highest one.

Controls

Techniques

Corners first

A corner has only two ways in or out, so the path almost always uses both. Pencil those in and the route starts to force itself.

Follow the walls

Along an edge the line can only continue two ways. Long edge runs are usually forced — trace them before you guess anywhere in the middle.

Count the gap

Between number N and N+1 the path must use a set number of cells. If the shortest route between them is longer than the cells available, your earlier choice was wrong.

Don't strand a cell

Any cell you leave with no free neighbour is dead — the path can never come back for it. Check for pockets before you commit a turn.

Example

1 → → ↓
. . ↓
. . 2

One line, every cell once, meeting the numbers in order.

Tip · Start from the numbers with the fewest ways out — corners and edges force the route.

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